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Version 1.02 live!


Version 1.02

It’s up and running, feel free to play it (or replay it!) and tell me what you think :)

Codename::GreyHat is a text-based adventure made in Unity, mixing a bit of hacking, a bit of detective work, and a bit of log-based storytelling to try formulating a new approach to the theme, ~~while avoiding making any actual art~~.

Devlog:

-:bug::hammer: The scrolling issues are finally (mostly) fixed! I’ve also added a visual aide in the form of a small arrow in the bottom-right corner that indicates you when the input is off-scren due to a large command output :arrow_down:.

-:gear: I’ve also modified the UI elements to resize and position in relative fashion, instead of working in absolutes. This should provide compatibility with all screen resolutions. The build uses the native screen resolution at launch, so you shouldn’t have to worry about configurations :slight_smile:.

PS: the command clear is still a bit buggy, and since it’s really only a commodity (or was supposed to be) I recommend not using it at all right now.

Files

Codename - GreyHat (Windows_64) 14 MB
Apr 27, 2021
Codename - GreyHat (Windows_32) 12 MB
Apr 27, 2021
Codename - GreyHat (Linux) (not tested!) 41 MB
Apr 27, 2021
Source Code (GitHub)
External
Apr 27, 2021

Get Codename::GreyHat

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