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Version 1.03 drops with WebGL support!


Version 1.03

After a ton of sweat and tears, support for WebGL finally has arrived!

Porting the game to WebGL costed me way more than usual because the game uses StreamingAssets and I only knew how to use those locally. Porting the same functionality on the web has been such a pain, mostly because compile times for WebGL took easily 5-10 minutes each time, and the issues I was having happened only on the published versions, not on the editor.

DevLog

Besides the new port, this release also includes:

  • Fixed file names. In the employees and hospital servers, the logs referenced files that simply didn’t exist in the hierarchy. The logs have been edited to correctly point to the adecuate files.
  • Fixed file extensions. Sometimes it could be confusing to have files without an extension type, making the player think they were directories instead. Now all files have an extension type.
  • Improved usability. After watching a few friends playing, I noticed that a lot of inputs are just repetitions of the last command, with different arguments, or simply a corrected syntax. So to improve this usability issue, I’ve added a (very) simple command history cycle, allowing you to recover the last inputted command by pressing the “up arrow”.

Wish you all a lot of fun playing Codename::GreyHat!

Files

Codename - GreyHat (Windows_64) 14 MB
Version 1 Apr 28, 2021
Codename - GreyHat (Windows_32) 12 MB
Version 1 Apr 28, 2021
Codename - GreyHat (Linux) (not tested!) 15 MB
Version 1 Apr 28, 2021
Codename - GreyHat (WebGL) Play in browser
Apr 28, 2021
Codename - GreyHat (Windows_64) 14 MB
Version 1 Apr 28, 2021
Codename - GreyHat (Windows_32) 12 MB
Version 1 Apr 28, 2021
Codename - GreyHat (Linux) (not tested!) 15 MB
Version 1 Apr 28, 2021

Get Codename::GreyHat

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